Announced by Scavengers-a “cooperative-consumer” shooter from industry veterans
Midwinter Entertainment – A young studio, but this does not mean that newcomers work in it: the team includes specialists who worked on Battlefield, Halo And Call of Duty. Among the key members of the team – Josh Holmes (Josh Holmes), one of the creators of the Warzone mode for Halo 5. Recently developers introduced an intriguing network action movie Scavengers.
In an interview with Game Informer Holmes described the project as "cooperative-consuming survival". Scavengers He will transfer players to the post -apocalyptic world of the near future, where the ice age has come. Global cataclysm – an excellent occasion to join forces with fellow tribesmen. Or, conversely, gnaw each other!
Eight characters will be offered to choose from you: four classes, in each – a man and a woman. Now the authors are experimenting with the number of detachments – two or four people in one.
At the beginning of https://mindepositcasino.co.uk/double-bubble-slot/ the game, all groups find themselves on a spacious map. Their goals can be different, and not the fact that only one team will win. According to Holmes, Much depends on the interaction between users – sometimes it is better to agree with rivals and conclude an alliance.
Each match is divided into three phases. First of all, participants get food, collect weapons and pump the characters. Then the "survivors" are sent to hunt. On the way, they will probably encounter other people, as well as representatives of the local fauna and enemies under the control of a computer. Finally, in the final, the detachment searches for the evacuation area, defends it and, if copes, leaves the level.
Ordinary party c Scavengers will take 30-45 minutes. Josh Holmes considers such a duration optimal-each match will seem something significant, but will not require too much time.
The main task Midwinter – Combine the cooperative and PVP so that not one of the elements pulls the blanket over itself. For this, the authors have created a complex ecosystem controlled by artificial intelligence. In addition to wild animals, three hostile fractions are declared – hunters, high -tech machines and infection that turns living creatures into zombies.
The shooter uses the Unreal Engine 4 engine and the SPATIALOS cloud platform. With the help of the last developers, they want to increase the maximum number of players in one session and make AI more smart.
Scavengers located at the early stage of development – neither gameplay demonstrations nor the release date of the creation Midwinter No. So far, in the priority of the PC version of the action movie, but later he will look at the console. The game is strictly multiplayer – there are no single campaign in the plans.